Also, might consider making advocation and abdication not autonomous actions - or might not, depends how people feel.Īfter the mess that my last two trait packs have been to maintain, I decided to keep it comparatively simple - for now - with this one (and the next, on which more anon). Next on the docket: aforementioned statistic work-out, and interactions to the world at large instead of just intra-trait, as well as any bug fixes that may need to come about. For now, the traits earned when growing up with certain character values have been removed from Heir/Spare-stance requirements, until I can work out how to properly integrate their actual statistics into the test sets. All interactions tied to these traits now have their own submenu, Heirship!.This then gives them access to two Timed Buffs when interacting with their heirs and another new interaction in turn. Only Heirs who are YA and older are capable of doing this as of current once they have picked a successor they gain a new trait: Former Heir. Additional interactions have been added.Advocated Spares and Promoted Heirs will now have special traits - they look identical to the existing ones, but there are differences in buffs and accessible interactions.In addition to abdicating heirship (which has been renamed from abdicating Responsibility), spares now have the chance to advocate for heirship themselves! In addition, only Children and Teens are capable of switching to the other side, so to speak, and each may only do so once.Update : Confirmed to be all clear with this week's patch! Update : Remember how I said this was going to be comparatively simple? Update : Changed some buffs in the Mood Pack version to reflect some recently-added moods.
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